O maior guia Para Core Keeper Gameplay



In Core Keeper, your avatar is dropped into a mysterious dark cavern. You find yourself in a room with a powered-down core, connected to three statues that seem to require gemstones to run. What now? Essentially, you dig your way out from the center to find food, supplies, and enemies to battle. It’s sort of like the graphics of Stardew Valley with the gameplay of Minecraft.

While it doesn’t reinvent the wheels of its genre, Pugstorm’s Core Keeper emerges confidently out of early access and I’m looking forward to revisiting it over and over again in the coming years.

Ray tracing has taken its first steps at becoming the rendering norm for triple-A games but that just makes upscaling and frame generation a Hobson's choice

Explore diverse biomes with unique ecosystems and long-forgotten lore. From the living walls of the Clay Caves to the crystal caverns of the Shimmering Frontier, discover more about this mysterious world as you uncover the secrets of the Cavelings.

Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

You will spawn into the world on top of a Waypoint and in front of the Core. Surrounding the Core are three statues.

Still being early access, there isn’t much of a tutorial, or, like, any tutorial at all, so be on the lookout for little visual cues to learn how to interact with things. Different icons will become highlighted and let you know how to open various other menus, so if you’re trying to do something and not having much success, just take a second to see if the game is desperately trying to tell you to press E instead of angrily clicking away.

Don’t worry too much. It doesn’t really make a huge difference beyond the first hour or so, and if you sink a decent amount of time into Core Keeper

You might also want to let the naturally occurring environment give you a little help along the way. Some resources — such as glow tulips or even little clouds of fireflies — can be just as useful when they’re left alone to help light your path.

Wood will be the first resource you’ll come across, and that will be all you need to get going once your character pops out of their mysterious pod.

Fishing Merchant can be summoned to a room using the Pile of chum guaranteed drop. Or they can be found before that, in a house in the Wilderness. They sell fish and fishing accessories.

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Ghorm is a gigantic worm that goes around the center of the map in a circle; it won't stop to fight you until you can do enough damage to it. I recommend having Iron equipment along with a bow in Core Keeper Gameplay order to hurt it in the small window where it passes by a part of its tunnel.

The Crafting Station can be built for x8 Wood in the base menu. This can be opened by pressing the “tab” button on the keyboard.

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